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He also talked about the overhauling of Bethesda's Creation Engine, which is what has been used to create a huge number of the company's RPGs. In the interview Howard specifically mentioned cities, stating that they are going to be much larger than anything we've seen in a past Bethesda game. With this in mind, Starfield is promising to be far bigger than the world of Fallot 76, which itself is roughly four times as large as the world of The Elder Scrolls 5: Skyrim. Howard specifically mentions that it isn't being used to create randomized terrain so much as increase the scale of the overall map. The most interesting part of this hour-long interview is undoubtedly the procedurally-generated map. If you've played No Man's Sky – which procedurally generates entire planets as well as species – you'll have a good idea of what this means. Put simply, it means that the game's world is built by a randomised algorithm as opposed to devs having to manually curate every area.
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